Hey look, there’s a film.
Captions aren’t in becuase I really couldnt figure out how to effectively describe the sound effects that were integral to the story. Literally any ideas on what to write would be helpful.
*theres the possibility to add to dimensionality to the 2d section but that can happen after the film is actually complete.
Small timing changes, a few added renders and crude sound.
The text at the end is placeholder for timing, the color will be changed.
Two things that I for sure know about, the cube sounds dont match the texture of the material so I need to change that. there isnt a vortex sound for the dimensional tear yet, still no sure what would be best for that.
The plan is to finish all animation this week, experiment with some sound stuff while everything renders, and then edit the final cut next week giving me an extra week to go back if need be.
Render woes
The acting beats in the middle when the sphere is supposed to act confused, and sad doesnt read, re vist the acting choices there, also consider not having the camera move and keep the camera on the right side of the cone.
I edited Sahana’s
Just changed the intro shot and let the branch transformation shot, do double duty as an establishing shot
the prekend is going to be pretty packed, becuase I need to make up for lost time
Schedule log:
Glow treatment had too many plot holes, and wasn’t a very fun idea. Time to find a new story.
Idea: Distill a concept into is most basic components then go from there. I took the idea of friendship, didnt like where that was going, then took the idea of different worlds interacting, which turned into DIMENSIONS. and now I’ve simplified it into oblivion literally, we have, a cube, and a sphere in a white void, with the addition of a tear in their universe, that reveals a step down in dimensions, so we travel from 3D to 2D, in both story, and visual style.
Logline: A cube and sphere have their pecerption of reality changed, after encountering unusual holes in their world
Working title: Hole.
A sphere and cube walk aimlessly across a white expanse, a void of existence. The cube disappears [off screen] and reapeares shaken to its core, after being tossed out of the ground. The sphere goes to see if the cube is okay, and is sucked into the same hole, where its pulled from the 3rd dimension into the 2nd dimension. The circle’s reality is distorted. It’s pulled apart by lines examining it, before being tossed out. Left shuttering in shock of what it had experienced… [jump cut to show the expanse of the void, roll credits].
[As credits roll on left] a new cube walks by and is sucked into the hole… a moment pases, and its thrown back out again
Story Beats:
Sphere
Cube
3D Dimension
2D Dimension
3D Dimension
2D Dimension
Animation:
Rendering:
Editing:
Sound:
Moving textures may require some effort to get working in arnold, gpu rendering may help ease rendertimes, dont bank on it though
Sound recording may also be an issue, no music at all unless its premade which is a gamble timing and theme wise. Finding foley sounds online is a little easier, reach out to Dave Sluberski since you aren’t in his class yet, and maybe Olivia Wolfman, consider enlisting the help of someone who can be oncampus? might be too much work to manage…
TAKE BREAKS