Week 3

Glow treatment had too many plot holes, and wasn’t a very fun idea. Time to find a new story.

Idea: Distill a concept into is most basic components then go from there. I took the idea of friendship, didnt like where that was going, then took the idea of different worlds interacting, which turned into DIMENSIONS. and now I’ve simplified it into oblivion literally, we have, a cube, and a sphere in a white void, with the addition of a tear in their universe, that reveals a step down in dimensions, so we travel from 3D to 2D, in both story, and visual style.

Logline: A cube and sphere have their pecerption of reality changed, after encountering unusual holes in their world


Working title: Hole.

A sphere and cube walk aimlessly across a white expanse, a void of existence. The cube disappears [off screen] and reapeares shaken to its core, after being tossed out of the ground. The sphere goes to see if the cube is okay, and is sucked into the same hole, where its pulled from the 3rd dimension into the 2nd dimension. The circle’s reality is distorted. It’s pulled apart by lines examining it, before being tossed out. Left shuttering in shock of what it had experienced… [jump cut to show the expanse of the void, roll credits].

[As credits roll on left] a new cube walks by and is sucked into the hole… a moment pases, and its thrown back out again

Story Beats:

  1. Sphere and cube moving through white void
  2. Cube falls into hole behind sphere
  3. Cube comes out of hole grey. Sphere goes back to see what happened to cube
  4. Sphere sucked into hole
  5. Lines examine sphere (represented by a circle since it’s the 2nd dimension). This would be the breakdown of the sphere
  6. Sphere rejected by lines put back into 3D world
  7. New cube comes in and falls into another hole



  • bounces around
  • relatively squishy, like a firm clay ball
  • smooth and round


  • rotates, onto its faces to move
  • not squishy
  • almost completely sharp edges


3D Dimension

  • stark white void
  • color for characters
  • moving textures (clamation shader)
  • 18 fps (animated in 24, composit at 18? TBD)
  • realistic movements

2D Dimension

  • Black void, with white outlines of shapes
  • simplify geometry ie: sphere becomes circle
  • tentacle forms distort reality {faked perspective}
  • fast movements, malleable forms
  • 12fps (animate at 24 on 2’s leave room for fast moves on 1’s if needed)


3D Dimension

  • no music
  • sliding, bouncing, grounded sounds
  • little reverb
  • very little sound

2D Dimension

  • no music
  • etheral, tonal
  • more reverb
  • isolated sounds that show impact
    • stretching, twisting, hitting



  • Autodesk Maya
  • Rough Animator
  • Procreate (2d effects, consider multi export degredation)


  • Personal computer: Ryzen 7 3700, RTX 2060, GTX 1050 ti, 32Gb ram
  • YellowDog render solution: [last resort]


  • Adobe After Effects
  • Adobe Premier Pro
  • Adobe alternatives (pray, you can try iMovie… plz no)


  • Condenser Mic (scratch sound, foley)
  • Field recorder (to be bought)
  • Adobe Audition
  • alternative to Audition (Audacity)

Things To Consider

Moving textures may require some effort to get working in arnold, gpu rendering may help ease rendertimes, dont bank on it though

Sound recording may also be an issue, no music at all unless its premade which is a gamble timing and theme wise. Finding foley sounds online is a little easier, reach out to Dave Sluberski since you aren’t in his class yet, and maybe Olivia Wolfman, consider enlisting the help of someone who can be oncampus? might be too much work to manage…


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s